Monster's Attacks (Beta)
Magic
Dark Crystal performs a normal attack with a probability of 60%. The attack ignores 35% of player's resistance. After finish attacking, Dark Crystal waits 2.5s before performing the next attack. This attack has a range of 14.
MagicArea Attack
Dark Crystal performs a Raiton no Jutsu attack with a probability of 12%. After finish attacking, Dark Crystal waits 3s before performing the next attack. This attack has a range of 9. This attack is not avoidable.
Dark Crystal performs a Shell Break attack with a probability of 11.2%. The attack cuts 140% of your maxHP. This attack is considered to be extremely dangerous. After finish attacking, Dark Crystal waits 2.8s before performing the next attack. This attack has a range of 14.
MagicArea Attack
Dark Crystal performs a Katon no Jutsu attack with a probability of 8.4%. After finish attacking, Dark Crystal waits 3.3s before performing the next attack. This attack has a range of 9. This attack is not avoidable.
MagicArea Attack
Dark Crystal performs a Bandit attack with a probability of 8.4%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Dark Crystal waits 3.5s before performing the next attack. This attack has a range of 9. This attack is not avoidable.
Magic100% Critical
Dark Crystal performs a Bandit attack with a probability of 0%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Dark Crystal waits 3s before performing the next attack. This attack has a range of 20. The attack always critical
Fallen Angel Grecia HP% Remaining Parameters
100% HP (start of combat)
• SVAL1 = 1
90% HP
• Blind players for 10sec
80% HP
• Grecia INT+1000, DEF+1000, MDEF+2000
• Create animation 6_1_1_1
60% HP
• Blind players for 20sec
• SVAL16 = 1
40% HP
• Remove continuous effects from players
• Grecia's next Attacks become Attacks 4 → 3 → 3 → 3
• Flash the screen
20% HP
• Grecia INT+3500, DEX+500, DEF-1000, MDEF-2000
• Create animation 7_1_2_2
0% HP
• Dark Crystal MeleeR-30%, MagicR-30%
• Create animation 8_1_1_1 on Dark Crystal
• VAL32 = 1
Dark Crystal HP% Remaining Parameters
100% HP (start of combat)
• SVAL1 = 1
90% HP
• Reduce players HP by [their Lv x 30], reduce players MP by [their Lv x 10]
• VAL5 = 1
80% HP
• VAL5 = 2
60% HP
• Reduce players MP by [their Lv x 30]
• Movement Speed becomes 5
• Dark Crystal's next Attacks become Attack 4 → 2 → 2 → 3
30% HP
• VAL2 = 450, VAL5 = 2
15% HP
• Dark Crystal: Aghhh... You mean to defeat me, the mighty force of negativity!?
• Dark Crystal INT+2500, DEX-240, DEF-500, MDEF-1000
• Dark Crystal's next Attacks become 4 → 5 → 4 → 2
• Movement Speed becomes 8
• Create animation 7_1_2_2
0% HP
• Grecia MeleeR-30%, MagicR-30%
• Create animation 8_1_1_1
• VAL33 = 1
Mechanic 1: HP Drain if your MP is low
After 2sec, then every 2sec thereafter, check if your MP is below 50% full,
if true:
• The darkness clings to your body due to lowered MP!! (this message doesn't display consecutively)
• Lose HP equal to [((MaxMP x 0.5) - Current MP) + 1] (this cannot reduce your HP below 1)
if false:
• MP has been recovered and the darkness has dispersed!! (this message doesn't display consecutively)
Mechanic 2: Grecia's Luck debuff
After 10sec, then every 40sec thereafter, activate this Mechanic if Grecia is still alive,
• Critical rate was lowered.
• apply [Luck] 30sec:Critical Rate-80, Spellburst-80%
Mechanic 3: Grecia's Purple Circles [If Grecia dies, immediately end and disable this Mechanic]
After 10sec, then every 35sec after the previous activation of this Mechanic, activate this Mechanic.
if Grecia's 60% HP parameter has activated, this immediately changes to every 25sec thereafter (this will cause the mechanic to immediately activate if it hasn't activated in over 25sec),
Part 1 (from 0sec)
• Display a purple circle animation at your current X,Y position. Up to 2 purple circles can exist at a time, replacing the oldest purple circle if it needs to, (after Grecia's 60% HP parameter is activated: this changes so that up to 4 purple circles can exist at a time)
Part 2 (at 5.1sec)
• Place a dark droplet animation in all of the dark circle animations, and ±5 away from each dark circle animation in each cardinal direction,
• Check if your X,Y position is within X±5,Y±5 of any dark droplet animation,if true:
• Max MP was lowered.
• apply [Max MP] 10sec:MaxMP-85%, MP Cost+100%
• Lose HP equal to [MaxHP x 0.8] (this can kill you)
• Blinded for 60sec
• Burned for 60sec
Mechanic 4: Dark Crystal's Increase Hate
When Dark Crystal's 80% and 30% HP parameter activate,
• Increase your Hate by 35000 (this fills 53.4% of the hate bar's total capacity)
Mechanic 5: Dark Crystal's Blind Resistance debuff for non-tanks
After 10sec, then every 45sec thereafter, activate this Mechanic is Dark Crystal is still alive,
• Check if you are the highest aggro target of either boss,
if false:
• Blind resistance was lowered.
• apply [Blind Resistance] 25sec:AilmentR-50%
Mechanic 6: Dark Crystal's Teleports closer to the burned player, and Red Marker Attack
At any moment, for each player, check if they have been burned for the previous 8 continuous seconds,
if true:
• Increase the Hate of all players by 60000 (this fills 91.5% of the hate bar's total capacity)
• If Grecia's 60% HP parameter has activated during this fight: Dark Crystal's next Attacks become 2 → 6
• Apply 1 of the following, depending on the X,Y position of that burned player,• If the player was within X[14 to 43], Y[14 to 43]: Dark Crystal teleports to X39,Y39
• If the player was within X[44 to 75], Y[14 to 43]: Dark Crystal teleports to X59,Y39
• If the player was within X[76 to 117], Y[14 to 43]: Dark Crystal teleports to X79,Y39
• If the player was within X[14 to 43], Y[44 to 76]: Dark Crystal teleports to X38,Y59
• If the player was within X[44 to 75], Y[44 to 75]: Dark Crystal teleports to X59,Y59
• If the player was within X[76 to 117], Y[44 to 76]: Dark Crystal teleports to X79,Y59
• If the player was within X[14 to 43], Y[77 to 105]: Dark Crystal teleports to X39,Y79
• If the player was within X[44 to 75], Y[77 to 105]: Dark Crystal teleports to X59,Y79
• If the player was within X[76 to 117], Y[77 to 105]: Dark Crystal teleports to X79,Y79