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Dark Crystal
Dark Crystal (Lv. 450 ,  Dark)
DROP

Lv
450
MaxHP
47,500,000
EXP
1,250,000
DEF
900
MDEF
3,500
Movement Speed
3
ATK
25,200
MATK
52,200
STR
8,000
AGI
20
VIT
1
INT
17,000
DEX
250
CRT
1
HIT
700
EVA
470
Resistance
Poison R%
20
Paralyze R%
50
Blind R%
95
Stun R%
95
Burn R%
50
Freeze R%
40
Lethargy R%
10
Dizzy R%
20
Bleed R%
20
Fear R%
10
Melee R%
30
Magic R%
50

Monster's Attacks (Beta)

Monsters can change attacks' probabilities and effects during the battle. Any attack with 0% probability can be forced to happen or be modified later in the battle by monsters. Attacks that are coming from the Map or Area itself do not belong in the list.

Magic

60%
Pierce: 35%

Dark Crystal performs a normal attack with a probability of 60%. The attack ignores 35% of player's resistance. After finish attacking, Dark Crystal waits 2.5s before performing the next attack. This attack has a range of 14.

Magic
Area Attack

Paralyse
12%

Dark Crystal performs a Raiton no Jutsu attack with a probability of 12%. After finish attacking, Dark Crystal waits 3s before performing the next attack. This attack has a range of 9. This attack is not avoidable.

11.2%
HP: 140%

Dark Crystal performs a Shell Break attack with a probability of 11.2%. The attack cuts 140% of your maxHP. This attack is considered to be extremely dangerous. After finish attacking, Dark Crystal waits 2.8s before performing the next attack. This attack has a range of 14.

Magic
Area Attack

Burn
8.4%

Dark Crystal performs a Katon no Jutsu attack with a probability of 8.4%. After finish attacking, Dark Crystal waits 3.3s before performing the next attack. This attack has a range of 9. This attack is not avoidable.

Magic
Area Attack

Fear
8.4%
Pierce: 50%

Dark Crystal performs a Bandit attack with a probability of 8.4%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Dark Crystal waits 3.5s before performing the next attack. This attack has a range of 9. This attack is not avoidable.

Magic
100% Critical

Burn
Fear
0%
Pierce: 50%

Dark Crystal performs a Bandit attack with a probability of 0%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Dark Crystal waits 3s before performing the next attack. This attack has a range of 20. The attack always critical

Fallen Angel Grecia HP% Remaining Parameters

100% HP (start of combat)
SVAL1 = 1

90% HP
• Blind players for 10sec

80% HP
• Grecia INT+1000, DEF+1000, MDEF+2000
• Create animation 6_1_1_1

60% HP
• Blind players for 20sec
SVAL16 = 1

40% HP
• Remove continuous effects from players
• Grecia's next Attacks become Attacks 4 → 3 → 3 → 3
• Flash the screen

20% HP
• Grecia INT+3500, DEX+500, DEF-1000, MDEF-2000
• Create animation 7_1_2_2

0% HP
• Dark Crystal MeleeR-30%, MagicR-30%
• Create animation 8_1_1_1 on Dark Crystal
VAL32 = 1


Dark Crystal HP% Remaining Parameters

100% HP (start of combat)
SVAL1 = 1

90% HP
• Reduce players HP by [their Lv x 30], reduce players MP by [their Lv x 10]
VAL5 = 1

80% HP
VAL5 = 2

60% HP
• Reduce players MP by [their Lv x 30]
• Movement Speed becomes 5
• Dark Crystal's next Attacks become Attack 4 → 2 → 2 → 3

30% HP
VAL2 = 450, VAL5 = 2

15% HP
Dark Crystal: Aghhh... You mean to defeat me, the mighty force of negativity!?
• Dark Crystal INT+2500, DEX-240, DEF-500, MDEF-1000
• Dark Crystal's next Attacks become 4 → 5 → 4 → 2
• Movement Speed becomes 8
• Create animation 7_1_2_2

0% HP
• Grecia MeleeR-30%, MagicR-30%
• Create animation 8_1_1_1
VAL33 = 1


Mechanic 1: HP Drain if your MP is low

After 2sec, then every 2sec thereafter, check if your MP is below 50% full,

if true:
The darkness clings to your body due to lowered MP!! (this message doesn't display consecutively)
• Lose HP equal to [((MaxMP x 0.5) - Current MP) + 1] (this cannot reduce your HP below 1)
if false:
MP has been recovered and the darkness has dispersed!! (this message doesn't display consecutively)


Mechanic 2: Grecia's Luck debuff

After 10sec, then every 40sec thereafter, activate this Mechanic if Grecia is still alive,

Critical rate was lowered.
• apply [Luck] 30sec: Critical Rate-80, Spellburst-80%


Mechanic 3: Grecia's Purple Circles [If Grecia dies, immediately end and disable this Mechanic]

After 10sec, then every 35sec after the previous activation of this Mechanic, activate this Mechanic.
if Grecia's 60% HP parameter has activated, this immediately changes to every 25sec thereafter (this will cause the mechanic to immediately activate if it hasn't activated in over 25sec),

Part 1 (from 0sec)

• Display a purple circle animation at your current X,Y position. Up to 2 purple circles can exist at a time, replacing the oldest purple circle if it needs to, (after Grecia's 60% HP parameter is activated: this changes so that up to 4 purple circles can exist at a time)

Part 2 (at 5.1sec)

• Place a dark droplet animation in all of the dark circle animations, and ±5 away from each dark circle animation in each cardinal direction,
• Check if your X,Y position is within X±5,Y±5 of any dark droplet animation,

if true:
Max MP was lowered.
• apply [Max MP] 10sec: MaxMP-85%, MP Cost+100%
• Lose HP equal to [MaxHP x 0.8] (this can kill you)
• Blinded for 60sec
• Burned for 60sec


Mechanic 4: Dark Crystal's Increase Hate

When Dark Crystal's 80% and 30% HP parameter activate,

• Increase your Hate by 35000 (this fills 53.4% of the hate bar's total capacity)


Mechanic 5: Dark Crystal's Blind Resistance debuff for non-tanks

After 10sec, then every 45sec thereafter, activate this Mechanic is Dark Crystal is still alive,

• Check if you are the highest aggro target of either boss,

if false:
Blind resistance was lowered.
• apply [Blind Resistance] 25sec: AilmentR-50%


Mechanic 6: Dark Crystal's Teleports closer to the burned player, and Red Marker Attack

At any moment, for each player, check if they have been burned for the previous 8 continuous seconds,

if true:
• Increase the Hate of all players by 60000 (this fills 91.5% of the hate bar's total capacity)
• If Grecia's 60% HP parameter has activated during this fight: Dark Crystal's next Attacks become 2 → 6
• Apply 1 of the following, depending on the X,Y position of that burned player,

• If the player was within X[14 to 43], Y[14 to 43]: Dark Crystal teleports to X39,Y39
• If the player was within X[44 to 75], Y[14 to 43]: Dark Crystal teleports to X59,Y39
• If the player was within X[76 to 117], Y[14 to 43]: Dark Crystal teleports to X79,Y39
• If the player was within X[14 to 43], Y[44 to 76]: Dark Crystal teleports to X38,Y59
• If the player was within X[44 to 75], Y[44 to 75]: Dark Crystal teleports to X59,Y59
• If the player was within X[76 to 117], Y[44 to 76]: Dark Crystal teleports to X79,Y59
• If the player was within X[14 to 43], Y[77 to 105]: Dark Crystal teleports to X39,Y79
• If the player was within X[44 to 75], Y[77 to 105]: Dark Crystal teleports to X59,Y79
• If the player was within X[76 to 117], Y[77 to 105]: Dark Crystal teleports to X79,Y79